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The Games Machine 66
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Panzer Commander
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pzc1_3.exe
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Models
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Comet.VDF
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INI File
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1999-01-30
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2KB
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120 lines
[INTERFACE]
Origin = BRITISH
Blueprint = Comet
Caption = Comet I
Icon = Uk23
Label = CT I
Date = 4504
[UNIT]
Type = TANK
Model1 = Comet
Model2 = CometSm,60
Model3 = TankTiny,240
RegGroup = 1009
Scale = 20.0
Length = 6.3
Width = 2.9
Height = 2.5
View1 = -0.4,-1.025,-0.5
View2 = 0.0,-0.2,1.8
ViewParent1 = Turret
ViewParent2 = Body
ThreatVal = 40
[VEHICLE]
EngineSoundFile = EngineE
HP = 600
Wheels = 5
Throttle = 30000.0
Speed = 46.7
OffRoad = 13.0
RevSpeed = 23.0
Steering = 40.0
BodyMass = 35.8
SpringMin = -0.25
SpringMax = 0.25
SpringVal = 0.2
Damper = 0.2
WheelRadius = 0.4
WheelMass = 1.5
TreadLinkCnt = 24
TreadLinkSize = 0.35
[AFV]
FrontArmor = 101.0
SideArmor = 50.0
RearArmor = 50.0
FrontTurret = 101.0
SideTurret = 50.0
RearTurret = 50.0
TopArmor= 14.0
[WEAPON1]
Type = PROJECTILE
Object = Gun
TraverseObj = Turret
TraverseSpeed = 24
ElevateObj = Gun
ElevateMin = -12.0
ElevateMax = 20.0
Velocity = 792
Mass = 7.7
Caliber = 77
Recoil = TRUE
Projectile1 = AP
Projectile2 = HE
View = -0.25,0.0,0.1
APAmmo = 39
HEAmmo = 19
[WEAPON2]
Type = PROJECTILE
Object = CoaxMGun
Parent = Gun
Invisible = TRUE
Location = 0.0,0.0,0.0
Velocity = 744
Mass = 0.005
Caliber = 7.7
Projectile1 = SLUG
SlugAmmo = 3000
Rate = 11
View = 0.0,0.0,0.0
[WEAPON3]
Type = PROJECTILE
Object = MGun
TraverseSpeed = 18
TraverseMin = -30.0;
TraverseMax = 30.0;
ElevateMin = -11.0
ElevateMax = 28.0
Velocity = 744
Mass = 0.005
Caliber = 7.7
Projectile1 = SLUG
SlugAmmo = 3000
Rate = 11
View = 0.0,-0.3,0.05
[HI_RES_TURRET]
LoResMat = Turret
LoResName = TurT
HiResMat = TurretTop
HiRes = 0,0,255,255
[TEXTURE]
Texture = Texture
Turret = 0,0,62,62
TurSide = 64,0,125,61
frontWhl = 129,0,192,63
Fender = 0,70,254,125
driveWhl = 192,0,255,63
tread = 224,134,255,255
RoadWhl = 0,129, 62,190
WheelGrp = 0,226,223,255
Solid = 3,4
engine = 64,128,129,217